Summoners are mysterious wielders of dark and otherworldly magic, commanding the powers of creatures beyond the mortal realm. As devoted disciples of Endendros, the God of Earth, they have mastered the art of opening dimensional portals, allowing them to summon and control powerful beings from other worlds.
These summoned creatures fight alongside their master, providing sustained damage, battlefield control, and even restorative support when needed. With their otherworldly allies at their side, summoners are capable of overwhelming enemies through pressure, attrition, and relentless magical assault.
In addition to their summoned companions, summoners employ crystals and weakening magic to hinder their foes and support their allies. Their arsenal includes debuffs, damage-over-time effects, and tactical control abilities, making them invaluable in both solo combat and group encounters.
They rely heavily on positioning, preparation, and their summoned entities to survive. When played strategically, summoners excel as ranged magic damage dealers who dominate the battlefield through control, support, and dark sorcery.
Effect: 235 (+) damage Target: Opponent hit by the Mana Missile Requirement: After a succesful Mana Missile Requires: Main weapon Chance of Success: Dependent on Opponent Range: 0-20 Feet Cooldown Time: 3.00 seconds (dependent on weapon speed)
Description: After a successful Mana Missile, you shoot at your opponent again. Does not use mana.
3/3
Curse of Idleness
Level: Master
Effect: Movement speed (-) 70% Target: Opponent Requires: Main weapon Chance of Success: 100% Mana Cost: 7% Range: 0-20 Feet Duration: 10.00 seconds Cooldown Time: 17.00 seconds (dependent on weapon speed)
Description: You curse your opponent so that he becomes slower.
1/4
Sand Storm
Level: 1/4
Effect: 50% area damage Target: Opponent in close vicinity Requires: Main weapon Chance of Success: Dependent on Opponent Mana Cost: 150 Range: 0-20 Feet Magic Time: 0.28 seconds Cooldown Time: 16.00 seconds (dependent on weapon speed)
Description: You call a sand storm that damages your target and all opponents in the vicinity.
4/4
Mana Storm
Level: Master
Effect: 65% area damage Target: Opponent in target radius Requires: Main weapon Mana Cost: 886 Range: 0-20 Feet Area of Effect: Radius 8 Feet Magic Time: 0.43 seconds Duration: 11.00 seconds Cooldown Time: 18.00 seconds (dependent on weapon speed)
Description: You unleash magical powers which continually inflict damage on your opponent.
6/6
Mana Missile
Level: Master
Effect: 189 (+) damage Target: Opponent Requires: Main weapon Chance of Success: Dependent on Opponent Mana Cost: 260 Range: 0-20 Feet Magic Time: 0.28 seconds Duration: 3.00 seconds Cooldown Time: 5.00 seconds (dependent on weapon speed)
Description: You shoot an arrow of concentrated mana at your opponent and inflict a large amount of damage.
3/7
Mana Explosion
Level: 3/7
Effect: 16 (+) damage over time Target: Opponent Requires: Main weapon Chance of Success: Dependent on Opponent Mana Cost: 67 Range: 0-20 Feet Magic Time: 0.28 seconds Duration: 8.00 seconds Cooldown Time: 9.00 seconds (dependent on weapon speed)
Description: You make your opponent's mana explode, so that your opponent suffers damage over time.
1/5
Confused Scream
Level: 1/5
Effect: 7 (+) resistance and evasion Target: Opponent Chance of Success: 100% Mana Cost: 41 Range: 0-20 Feet Magic Time: 0.28 seconds Duration: 16.00 seconds Cooldown Time: 8.00 seconds (dependent on weapon speed)
Description: A long scream irritates your opponent so much, that their resistance is reduced and their evasion skills are reduced.
5/5
Endendros' Curse
Level: Master
Effect: 122 (-) physical and magical armour Target: Opponent Chance of Success: 100% Mana Cost: 312 Range: 0-20 Feet Magic Time: 0.28 seconds Duration: 13.00 seconds Cooldown Time: 20.00 seconds (dependent on weapon speed)
Description: A curse makes your opponent more prone to attacks and reduces their physical and magic armour.
1/5
Confusion
Level: 1/5
Effect: 6 (-) hit chance Target: Opponent Chance of Success: 100% Mana Cost: 37 Range: 0-20 Feet Magic Time: 0.28 seconds Duration: 12.00 seconds Cooldown Time: 18.00 seconds (dependent on weapon speed)
Description: Irritates your opponent and reduces their hit chance.
1/3
Provoke
Level: 1/3
Effect: 4 (-) chance of a critical hit Target: Opponent Chance of Success: 100% Mana Cost: 7% Range: 0-20 Feet Magic Time: 0.28 seconds Duration: 12.00 seconds Cooldown Time: 18.00 seconds (dependent on weapon speed)
Description: You provoke your opponent so that his chances of managing a critical hit are reduced.
Description: This curse makes your opponent inflict less damage on you.
3/3
Blockade
Level: Master
Effect: Block skills Target: Opponent Chance of Success: 100% Mana Cost: 8% Range: 0-20 Feet Magic Time: 0.28 seconds Duration: 6.00 seconds Cooldown Time: 26.00 seconds (dependent on weapon speed)
Description: Your opponent cannout use their skills anymore. Only affects opposing players and has no affect on their companions.
Call
1/1
Enslave Monster
Level: Master
Effect: Bind Monster Target: Monster's corpse (level must be lower than your character's) Requires: Main weapon Mana Cost: 26% Range: 0-8 Feet Magic Time: 1.43 seconds Cooldown Time: 24.00 seconds (dependent on weapon speed)
Description: You force a dead creature under your control and are able to call upon it in future.
1/1
Evocate a Dark Crystal
Level: Master
Effect: Evocate a Dark Crystal Requires: Main weapon Mana Cost: 8% Range: 0-18 Feet Area of Effect: Radius 8 Feet Magic Time: 0.28 seconds Duration: 7.00 seconds Cooldown Time: 18.00 seconds (dependent on weapon speed)
Description: You evocate a crystal that attracts the attention of all monsters in a 26 foot radius.
1/1
Evocate Guard Eye
Level: Master
Effect: Evocate Guard Eye Requires: Main weapon Mana Cost: 32% Range: 0-12 Feet Area of Effect: Radius 2 Feet Magic Time: 4.28 seconds Duration: 10 minutes Cooldown Time: 31.50 seconds (dependent on weapon speed)
Description: You evocate a Guard Eye that physically attacks opponents in a radius of a bout 92 feet for ten minutes. It's especially effective against magic opponents.
3/3
Dark Ritual
Level: Master
Effect: Dark Ritual Requires: Main weapon Mana Cost: 16% Range: 0-2 Feet Magic Time: 2.14 seconds Cooldown Time: 50.00 seconds (dependent on weapon speed)
Description: You evocate a dark demon.
Evocate Monster
1/1
Evoke protection crystal
Level: Master
Effect: Evoke protection crystal Requires: Main weapon Mana Cost: 8% Range: 0-12 Feet Area of Effect: Radius 8 Feet Magic Time: 0.71 seconds Duration: 30.00 seconds Cooldown Time: 48.00 seconds (dependent on weapon speed)
Description: You produce a protection crystal which increases the evasion and resistance of your group by 80% within a radius of 8 metres. Does not work on evoked creatures.
1/1
Evocate Chaos Eye
Level: Master
Effect: Evocate Chaos Eye Requires: Main weapon Mana Cost: 32% Range: 0-12 Feet Area of Effect: Radius 2 Feet Magic Time: 4.28 seconds Duration: 10 minutes Cooldown Time: 24.00 seconds (dependent on weapon speed)
Description: You evocate a Chaos Eye that launches magic attacks on opponents within a radius of about 60 feet for ten minutes. Especially effective if a lot of opponents with physical attacks are in one location.
3/3
Evocate God Spirit
Level: Master
Effect: Evocate God Spirit Requires: Main weapon Mana Cost: 16% Range: 0-2 Feet Magic Time: 2.14 seconds Cooldown Time: 50.00 seconds (dependent on weapon speed)
Description: You evocate a God Spirit.
Control
4/5
Protection of Earth
Level: 4/5
Effect: 38% (+) your companion's armour Target: Evoked companion Requires: Main weapon Mana Cost: 227 Range: 0-20 Feet Magic Time: 0.14 seconds Duration: 14 minutes Cooldown Time: 4 minutes (dependent on weapon speed)
Description: You put protection magic on your companion, which increases their armour.
1/6
Rage
Level: 1/6
Effect: 9 (+) your companion's damage Target: Evoked companion Requires: Main weapon Mana Cost: 58 Range: 0-20 Feet Magic Time: 0.14 seconds Duration: 14.00 seconds Cooldown Time: 32.00 seconds (dependent on weapon speed)
Description: Your companion becomes angry and inflicts a higher amount of damage.
3/3
Whip
Level: Master
Effect: 50 (+) movement speed of your companion Target: Evoked companion Requires: Main weapon Chance of Success: 100% Mana Cost: 7% Range: 0-20 Feet Magic Time: 0.28 seconds Duration: 10.00 seconds Cooldown Time: 35.00 seconds (dependent on weapon speed)
Description: You increase your companion's speed for a short time.
Good Luck
7/7
Aid
Level: Master
Effect: 66 health points are transferred to your companion Target: Evoked companion Requires: Main weapon Mana Cost: 533 Range: 0-20 Feet Magic Time: 0.28 seconds Cooldown Time: 24.00 seconds (dependent on weapon speed)
Description: Heals your companion.
3/3
Boiling Blood
Level: Master
Effect: 20% (+) max. health points of your companion Target: Evoked companion Requires: Main weapon Mana Cost: 8% Range: 0-20 Feet Magic Time: 0.14 seconds Duration: 14 minutes Cooldown Time: 3 minutes (dependent on weapon speed)
Description: You can use a dark magic spell to increase your companion's maximum vitality points.
1/1
Soul Band
Level: Master
Effect: Distribute damage 35% Target: Summoned companion Requires: Main weapon Mana Cost: 7% Range: 0-20 Feet Magic Time: 0.14 seconds Cooldown Time: 48.00 seconds (dependent on weapon speed)
Description: If you suffer damage, it will be distributed between you and your companion.
3/3
Transfusion
Level: Master
Effect: Evoked companion (-) 50% health points Transfer: 100% Target: Own character Requirement: Companion evoked Requires: Main weapon Mana Cost: 14% Range: 0-20 Feet Magic Time: 0.28 seconds Cooldown Time: 28.00 seconds (dependent on weapon speed)
Description: Transfers 50% of your companion's health points to you.
1/3
Distraction
Level: 1/3
Effect: Opponents attack your companion with a chance of 638% Target: Monsters in close vicinity Requirement: Companion summoned Requires: Main weapon Mana Cost: 8% Range: 0-20 Feet Magic Time: 0.28 seconds Cooldown Time: 24.00 seconds (dependent on weapon speed)
Description: Your opponents' attention is directed at your companion. Only works with monsters.
1/3
Sacrifice
Level: 1/3
Effect: Invulnerability for 8 seconds Target: You yourself Requirement: Summoned companion Requires: Main weapon Mana Cost: 11% Range: 0-20 Feet Magic Time: 0.28 seconds Cooldown Time: 8 minutes (dependent on weapon speed)
Description: Sacrifices your companion so that you do not suffer any damage through your partner.
Support
5/5
Merciless Attack
Level: Master
Effect: 235 (+) damage Target: Opponent hit by the Mana Missile Requirement: After a succesful Mana Missile Requires: Main weapon Chance of Success: Dependent on Opponent Range: 0-20 Feet Cooldown Time: 3.00 seconds (dependent on weapon speed)
Description: After a successful Mana Missile, you shoot at your opponent again. Does not use mana.
3/3
Curse of Idleness
Level: Master
Effect: Movement speed (-) 70% Target: Opponent Requires: Main weapon Chance of Success: 100% Mana Cost: 7% Range: 0-20 Feet Duration: 10.00 seconds Cooldown Time: 17.00 seconds (dependent on weapon speed)
Description: You curse your opponent so that he becomes slower.
1/4
Sand Storm
Level: 1/4
Effect: 50% area damage Target: Opponent in close vicinity Requires: Main weapon Chance of Success: Dependent on Opponent Mana Cost: 150 Range: 0-20 Feet Magic Time: 0.28 seconds Cooldown Time: 16.00 seconds (dependent on weapon speed)
Description: You call a sand storm that damages your target and all opponents in the vicinity.
4/4
Mana Storm
Level: Master
Effect: 65% area damage Target: Opponent in target radius Requires: Main weapon Mana Cost: 886 Range: 0-20 Feet Area of Effect: Radius 8 Feet Magic Time: 0.43 seconds Duration: 11.00 seconds Cooldown Time: 18.00 seconds (dependent on weapon speed)
Description: You unleash magical powers which continually inflict damage on your opponent.
6/6
Mana Missile
Level: Master
Effect: 189 (+) damage Target: Opponent Requires: Main weapon Chance of Success: Dependent on Opponent Mana Cost: 260 Range: 0-20 Feet Magic Time: 0.28 seconds Duration: 3.00 seconds Cooldown Time: 5.00 seconds (dependent on weapon speed)
Description: You shoot an arrow of concentrated mana at your opponent and inflict a large amount of damage.
3/7
Mana Explosion
Level: 3/7
Effect: 16 (+) damage over time Target: Opponent Requires: Main weapon Chance of Success: Dependent on Opponent Mana Cost: 67 Range: 0-20 Feet Magic Time: 0.28 seconds Duration: 8.00 seconds Cooldown Time: 9.00 seconds (dependent on weapon speed)
Description: You make your opponent's mana explode, so that your opponent suffers damage over time.
1/5
Confused Scream
Level: 1/5
Effect: 7 (+) resistance and evasion Target: Opponent Chance of Success: 100% Mana Cost: 41 Range: 0-20 Feet Magic Time: 0.28 seconds Duration: 16.00 seconds Cooldown Time: 8.00 seconds (dependent on weapon speed)
Description: A long scream irritates your opponent so much, that their resistance is reduced and their evasion skills are reduced.
5/5
Endendros' Curse
Level: Master
Effect: 122 (-) physical and magical armour Target: Opponent Chance of Success: 100% Mana Cost: 312 Range: 0-20 Feet Magic Time: 0.28 seconds Duration: 13.00 seconds Cooldown Time: 20.00 seconds (dependent on weapon speed)
Description: A curse makes your opponent more prone to attacks and reduces their physical and magic armour.
1/5
Confusion
Level: 1/5
Effect: 6 (-) hit chance Target: Opponent Chance of Success: 100% Mana Cost: 37 Range: 0-20 Feet Magic Time: 0.28 seconds Duration: 12.00 seconds Cooldown Time: 18.00 seconds (dependent on weapon speed)
Description: Irritates your opponent and reduces their hit chance.
1/3
Provoke
Level: 1/3
Effect: 4 (-) chance of a critical hit Target: Opponent Chance of Success: 100% Mana Cost: 7% Range: 0-20 Feet Magic Time: 0.28 seconds Duration: 12.00 seconds Cooldown Time: 18.00 seconds (dependent on weapon speed)
Description: You provoke your opponent so that his chances of managing a critical hit are reduced.
Description: This curse makes your opponent inflict less damage on you.
3/3
Blockade
Level: Master
Effect: Block skills Target: Opponent Chance of Success: 100% Mana Cost: 8% Range: 0-20 Feet Magic Time: 0.28 seconds Duration: 6.00 seconds Cooldown Time: 26.00 seconds (dependent on weapon speed)
Description: Your opponent cannout use their skills anymore. Only affects opposing players and has no affect on their companions.
Call
1/1
Enslave Monster
Level: Master
Effect: Bind Monster Target: Monster's corpse (level must be lower than your character's) Requires: Main weapon Mana Cost: 26% Range: 0-8 Feet Magic Time: 1.43 seconds Cooldown Time: 24.00 seconds (dependent on weapon speed)
Description: You force a dead creature under your control and are able to call upon it in future.
1/1
Evocate a Dark Crystal
Level: Master
Effect: Evocate a Dark Crystal Requires: Main weapon Mana Cost: 8% Range: 0-18 Feet Area of Effect: Radius 8 Feet Magic Time: 0.28 seconds Duration: 7.00 seconds Cooldown Time: 18.00 seconds (dependent on weapon speed)
Description: You evocate a crystal that attracts the attention of all monsters in a 26 foot radius.
1/1
Evocate Guard Eye
Level: Master
Effect: Evocate Guard Eye Requires: Main weapon Mana Cost: 32% Range: 0-12 Feet Area of Effect: Radius 2 Feet Magic Time: 4.28 seconds Duration: 10 minutes Cooldown Time: 31.50 seconds (dependent on weapon speed)
Description: You evocate a Guard Eye that physically attacks opponents in a radius of a bout 92 feet for ten minutes. It's especially effective against magic opponents.
3/3
Dark Ritual
Level: Master
Effect: Dark Ritual Requires: Main weapon Mana Cost: 16% Range: 0-2 Feet Magic Time: 2.14 seconds Cooldown Time: 50.00 seconds (dependent on weapon speed)
Description: You evocate a dark demon.
Evocate Monster
1/1
Evoke protection crystal
Level: Master
Effect: Evoke protection crystal Requires: Main weapon Mana Cost: 8% Range: 0-12 Feet Area of Effect: Radius 8 Feet Magic Time: 0.71 seconds Duration: 30.00 seconds Cooldown Time: 48.00 seconds (dependent on weapon speed)
Description: You produce a protection crystal which increases the evasion and resistance of your group by 80% within a radius of 8 metres. Does not work on evoked creatures.
1/1
Evocate Chaos Eye
Level: Master
Effect: Evocate Chaos Eye Requires: Main weapon Mana Cost: 32% Range: 0-12 Feet Area of Effect: Radius 2 Feet Magic Time: 4.28 seconds Duration: 10 minutes Cooldown Time: 24.00 seconds (dependent on weapon speed)
Description: You evocate a Chaos Eye that launches magic attacks on opponents within a radius of about 60 feet for ten minutes. Especially effective if a lot of opponents with physical attacks are in one location.
3/3
Evocate God Spirit
Level: Master
Effect: Evocate God Spirit Requires: Main weapon Mana Cost: 16% Range: 0-2 Feet Magic Time: 2.14 seconds Cooldown Time: 50.00 seconds (dependent on weapon speed)
Description: You evocate a God Spirit.
Control
4/5
Protection of Earth
Level: 4/5
Effect: 38% (+) your companion's armour Target: Evoked companion Requires: Main weapon Mana Cost: 227 Range: 0-20 Feet Magic Time: 0.14 seconds Duration: 14 minutes Cooldown Time: 4 minutes (dependent on weapon speed)
Description: You put protection magic on your companion, which increases their armour.
1/6
Rage
Level: 1/6
Effect: 9 (+) your companion's damage Target: Evoked companion Requires: Main weapon Mana Cost: 58 Range: 0-20 Feet Magic Time: 0.14 seconds Duration: 14.00 seconds Cooldown Time: 32.00 seconds (dependent on weapon speed)
Description: Your companion becomes angry and inflicts a higher amount of damage.
3/3
Whip
Level: Master
Effect: 50 (+) movement speed of your companion Target: Evoked companion Requires: Main weapon Chance of Success: 100% Mana Cost: 7% Range: 0-20 Feet Magic Time: 0.28 seconds Duration: 10.00 seconds Cooldown Time: 35.00 seconds (dependent on weapon speed)
Description: You increase your companion's speed for a short time.
Good Luck
7/7
Aid
Level: Master
Effect: 66 health points are transferred to your companion Target: Evoked companion Requires: Main weapon Mana Cost: 533 Range: 0-20 Feet Magic Time: 0.28 seconds Cooldown Time: 24.00 seconds (dependent on weapon speed)
Description: Heals your companion.
3/3
Boiling Blood
Level: Master
Effect: 20% (+) max. health points of your companion Target: Evoked companion Requires: Main weapon Mana Cost: 8% Range: 0-20 Feet Magic Time: 0.14 seconds Duration: 14 minutes Cooldown Time: 3 minutes (dependent on weapon speed)
Description: You can use a dark magic spell to increase your companion's maximum vitality points.
1/1
Soul Band
Level: Master
Effect: Distribute damage 35% Target: Summoned companion Requires: Main weapon Mana Cost: 7% Range: 0-20 Feet Magic Time: 0.14 seconds Cooldown Time: 48.00 seconds (dependent on weapon speed)
Description: If you suffer damage, it will be distributed between you and your companion.
3/3
Transfusion
Level: Master
Effect: Evoked companion (-) 50% health points Transfer: 100% Target: Own character Requirement: Companion evoked Requires: Main weapon Mana Cost: 14% Range: 0-20 Feet Magic Time: 0.28 seconds Cooldown Time: 28.00 seconds (dependent on weapon speed)
Description: Transfers 50% of your companion's health points to you.
1/3
Distraction
Level: 1/3
Effect: Opponents attack your companion with a chance of 638% Target: Monsters in close vicinity Requirement: Companion summoned Requires: Main weapon Mana Cost: 8% Range: 0-20 Feet Magic Time: 0.28 seconds Cooldown Time: 24.00 seconds (dependent on weapon speed)
Description: Your opponents' attention is directed at your companion. Only works with monsters.
1/3
Sacrifice
Level: 1/3
Effect: Invulnerability for 8 seconds Target: You yourself Requirement: Summoned companion Requires: Main weapon Mana Cost: 11% Range: 0-20 Feet Magic Time: 0.28 seconds Cooldown Time: 8 minutes (dependent on weapon speed)
Description: Sacrifices your companion so that you do not suffer any damage through your partner.
Added Evocation Debuff passive. This debuff reduces the absolute damage output of the Evocator by 25% when you have a Dark Demon or Holy Spirit summoned.
Increased Dark Demon and Holy Spirit absolute damage output to 125% of the Evocator.
Improved synchronisation of Evocator Pet movement.
Added new debuff called "Marduk's Dreadful Aura", which gives players a 30% armor and 20% damage reduction. This debuff is applied to all classes except Archer and Evocator
Some skills cooldowns and stats have been adjusted